So I was interested for myself, I wanted to go see how other people played my game, because when you design a game you don’t really have a lot of feedback from your audience. And in terms of games they also do Let’s Plays. And I’m always very interested in the various different ways that people write criticism. Rolston: Well the larger concept is that I don’t believe that any work of literature or art, and this, I must admit is “Light Classics,” but this is a form of art, depends on the creator, the text, and the viewer or the reader. I kind of wanted to get, pick your brain of what you think the value is there and what makes you excited about returning to older games and sort of sharing your experiences working on them. You know, when we first started corresponding about this you mentioned to me that you had sort of been idly considering doing some of your own livestreaming, some of your own YouTube video production. I am Gamasutra editor, Alex Wawro and I am joined by Gamasutra contributing editor, Bryant Francis and most importantly, Oblivion lead designer Ken Rolston. Gamasutra's Alex Wawro and Bryant Francis both peppered Rolston with questions.Īlex Wawro: Hello and welcome to Gamasutra’s Thursday stream. This interview has been lightly edited for clarification.
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